![]() RE Engine features various improvements over MT Framework, including new anti-aliasing and volumetric lighting features. ![]() When discussing Monster Hunter Rise, Yasunori Ichinose, the game's director, discussed porting RE Engine to the Nintendo Switch, and said "a lot of background technical engineering work need to be done just to achieve targeting a new hardware platform", and mentioned the challenge of creating the large maps the team wanted while trying to maintain the game's graphical quality. In order to carry out asset-based (graphic and 3D model elements) development, which is globally the mainstream, we began developing our new RE Engine". Jun Takeuchi, the head of Capcom's Division 1 stated "we had to rethink the way we make games. MT Framework was not used for the project due to its slower development tools. The reason the team did not choose a third-party engine was that "a highly generic engine developed by another company would not be appropriate" for a game like Resident Evil 7. The engine was originally designed with the game's linear nature in mind and was created to make game development more efficient. RE Engine was created in 2014, during the beginning of the development of Resident Evil 7. The engine is a successor to MT Framework, Capcom's previous engine. Originally designed for Resident Evil 7: Biohazard, it has since been used in a variety of the company's games such as Devil May Cry 5, Monster Hunter Rise and Street Fighter 6. More information about Capcom and its products can be found at or Engine, also known as Reach for the Moon Engine, is a video game engine created by Capcom. Capcom maintains operations in the U.S., U.K., France, Germany, Tokyo, Hong Kong and Korea, with corporate headquarters located in Osaka, Japan. Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil®, Street Fighter®, Mega Man® and Devil May Cry®. ABOUT CAPCOMĬapcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Visit to access Unreal Engine 4, and follow for updates. Developed by Epic Games, the award-winning Unreal Engine is known for world-class graphics, tools and scalability across PC, console, mobile, Web and VR. Crackdown, EVE: Valkyrie, Fable Legends and many others round out the rapidly growing list of games using the engine. Street Fighter V joins a long line of games that have been announced recently and shown to be powered by Unreal Engine 4. “We know that the expectation level of fans is extremely high, so the support staff of both Epic Japan and Epic HQ have been providing dedicated support to help the team realize the very best performance from Unreal Engine 4 and deliver the highest quality experience to players.” This opportunity to help the development team using Unreal Engine 4 for the new title is a great honor for Epic, and I couldn’t be more proud,” said Taka Kawasaki, Territory Manager of Epic Games Japan. “I have been a very loyal fan of this historic franchise since the debut of the first Street Fighter in 1987. “In order to fully deliver on that promise, we know we have to incorporate the latest and greatest technology available, which is why we partnered with Epic Games to power Street Fighter V using Unreal Engine 4.” ![]() ![]() “Our goal with the next generation of Street Fighter is to take our beloved fighting game franchise and bring it to our fans in the best way possible,” said Bochan Kim, Producer, Capcom. This new license agreement with Capcom arms their Street Fighter V development teams with Epic's best-in-class development technology for years to come. Announced today, Capcom and Epic Games revealed that the new Street Fighter® is being built upon Unreal Engine 4, Epic Game’s very latest game engine technology. Announced exclusively for the PlayStation®4 computer entertainment system and PC, and providing cross-platform play that will unite fans into a centralized player base, the upcoming title is poised to take the company’s fighting game franchise in an all new direction. ![]() Unreal Engine 4 to Power Next Generation of Capcom’s Premier Fighting Game FranchiseĪt PSX (PlayStation®Experience) in Las Vegas on December 5, Capcom gave the world the first look at Street Fighter® V. ![]()
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